
游戏简介
《日落》是一款由Tale of Tales制作并发行的冒险解谜游戏。背景设定在上世纪70年代,故事发生在一个公寓房屋内,位于一个虚构热带国度,政治局势动荡,人们正在为了对抗统治压迫而进行内战。玩家是一所公寓的女管家,随着时间推移,她发现自己正在房客和她身边的内战事件中扮演越来越重要的角色。 小编评语: 这款游戏有着非常独特的画风,游戏的主角并不是以往的救世主角色,她将以一个路人的视角去感受战争带来的创伤。本作会让人感到设身处地的情感,同时也会让人感到世态炎凉的冷漠。而且故事带给人的启发来源于生活但却高于生活。 《日落》IGN 8.0分 动乱中的沉思 对于一款游戏来讲,扮演一位家庭主妇听起来颇为平凡,但Tale of Tales却把这一点塑造成了混乱世界中最受欢迎的元素,《日落》让人沉思,同时给人以紧张的游戏体验,令人难忘。IGN给出8.0分。 2015-05-24 《日落》上手图文体验 感受窗外的战争! 《日落》画面剧情与玩法试玩体验,从不同角度分析了这款冒险解谜类游戏的可玩性,为大家是否入手提供了直观的参考。 2015-05-28 标签:日落|上手体验|攻略
游戏背景
It's 1972 and a military coup has rocked Anchuria, a small country in Latin America. As a result, you, Angela Burnes, US citizen, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. To make ends meet, you take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega. You are given a number of tasks to do, but the temptation to go through his stuff is irresistible. And what is he up to? As you get to know your mysterious absent employer better, you are sucked into a rebellious plot against the notorious dictator who rules the country with an iron fist.

“Sunset uses the routine of labour to exquisite effect as a framework to tell a story about class and political revolution.” – Simon Parkin, Eurogamer
“Sunset acts as a thoughtful, pensive walk through social themes and struggles not often explored in this medium.” – Game Spot, Josiah Renaudin
“Sunset is a wonderfully atmospheric slow burner and a valuable addition to a medium where the predominant approach to conflict is to just give you a big old gun and invite you to get stuck in.” – Philippa Warr, Rock Paper Shotgun
“The story is excellent and will draw you in, making you feel as if you truly are Angela Burnes.” – Jessica Mock, Hardcore Gamer
“Rather than focus on the explicit violence of a military coup, Sunset centers on the emotional brutality of war.” – Reid McCarter, Playboy

Sunset is a narrative-driven first-person exploration game that centers on the discovery of clues to a story that takes place as you play.
Sunset is in part inspired by action games set in a war-like context, like many first-person shooters. What life would be like for the NPCs in such games? How does it feel when war is the backdrop for your day-to-day life?
Sunset is divided into 44 play sessions that each take a fictional hour: until the sun sets. Each time you get a list of tasks that you are requested to do. But there is more to do in the apartment than just work. There are other activities, such as going through the owner's possessions in search of information, and interacting with his 1970s-era technological gadgets.

Angela Burnes, is not an empty vessel. She has a personality of her own and you discover her thoughts while playing. As a US citizen at the end of the sixties, she is inspired by the Black Power and civil rights movements. In an effort to learn more about egality, she travels to the then socialist republic of Anchuria. During her visit, a US-backed military coup happens and she is disallowed from leaving the country. Her university degree is not recognized by the new regime and she is forced to work as a housekeeper to sustain herself.
Angela's younger brother, David, who had followed her to Anchuria ends up joining an underground resistance movement. And Angela must worry about what happens to him when the war begins in earnest.
Gabriel Ortega is a lover of the arts. Through his work as a curator he met Maria Luisa of the wealthy Veleta family. Thanks to the money from their families, Gabriel became a much celebrated benefactor of the arts. When the coup happened, theaters and museums were closed. The new government offered affluent citizens safety and positions of power. Gabriel's wife, and most of her family and their friends, were happy to accept but Gabriel refused. Rising tensions between the couple ultimately lead to a separation.
The story of Sunset begins when Gabriel Ortega moves into a new penthouse apartment in the capital city of San Bavón. It is in this apartment that Angela Burnes finds employment.


Sunset was created with Unity for PC, Mac and Linux.
Production was supported by the Flanders Audiovisual Fund and a whole bunch of Kickstarter backers.

Follow us on Facebook:
Follow us on Twitter:
Look at the trailer:
Visit the game's website:
Visit the developers' website:
Come to Anchuria:
Read the dev log:
Read about the making of Sunset:
“Sunset uses the routine of labour to exquisite effect as a framework to tell a story about class and political revolution.” – Simon Parkin, Eurogamer
“Sunset acts as a thoughtful, pensive walk through social themes and struggles not often explored in this medium.” – Game Spot, Josiah Renaudin
“Sunset is a wonderfully atmospheric slow burner and a valuable addition to a medium where the predominant approach to conflict is to just give you a big old gun and invite you to get stuck in.” – Philippa Warr, Rock Paper Shotgun
“The story is excellent and will draw you in, making you feel as if you truly are Angela Burnes.” – Jessica Mock, Hardcore Gamer
“Rather than focus on the explicit violence of a military coup, Sunset centers on the emotional brutality of war.” – Reid McCarter, Playboy
Sunset is a narrative-driven first-person exploration game that centers on the discovery of clues to a story that takes place as you play.
Sunset is in part inspired by action games set in a war-like context, like many first-person shooters. What life would be like for the NPCs in such games? How does it feel when war is the backdrop for your day-to-day life?
Sunset is divided into 44 play sessions that each take a fictional hour: until the sun sets. Each time you get a list of tasks that you are requested to do. But there is more to do in the apartment than just work. There are other activities, such as going through the owner's possessions in search of information, and interacting with his 1970s-era technological gadgets.
Angela Burnes, is not an empty vessel. She has a personality of her own and you discover her thoughts while playing. As a US citizen at the end of the sixties, she is inspired by the Black Power and civil rights movements. In an effort to learn more about egality, she travels to the then socialist republic of Anchuria. During her visit, a US-backed military coup happens and she is disallowed from leaving the country. Her university degree is not recognized by the new regime and she is forced to work as a housekeeper to sustain herself.
Angela's younger brother, David, who had followed her to Anchuria ends up joining an underground resistance movement. And Angela must worry about what happens to him when the war begins in earnest.
Gabriel Ortega is a lover of the arts. Through his work as a curator he met Maria Luisa of the wealthy Veleta family. Thanks to the money from their families, Gabriel became a much celebrated benefactor of the arts. When the coup happened, theaters and museums were closed. The new government offered affluent citizens safety and positions of power. Gabriel's wife, and most of her family and their friends, were happy to accept but Gabriel refused. Rising tensions between the couple ultimately lead to a separation.
The story of Sunset begins when Gabriel Ortega moves into a new penthouse apartment in the capital city of San Bavón. It is in this apartment that Angela Burnes finds employment.
- first-person exploration with familiar controls (WASD + mouselook), or customize for your comfort
- atmospheric: cool 1972 style, reflections, sunset glow, stillness, tension of war, time passing
- influence the relationship between the two protagonists, emotional narrative arc happens as you play
- suspenseful story-driven gameplay: interact to explore the fiction
- responsive environment (light switches, record players, electronic gadgets, etc.)
- no fail state – this isn’t a game you can win or lose, only influence
- anywhere from 90 minutes to 22 hours of gameplay, depending on your approach
- soundtrack by the award-winning Austin Wintory (Journey, The Banner Saga, Monaco)
- retro early 1970s style
- explosions!
- Auriea Harvey and Michaël Samyn have dedicated their lives to the exploration of videogames as an artistic expressive medium. They are the creators of The Endless Forest, The Path, The Graveyard, Fatale, Bientôt l'été, Vanitas and IGF Nuovo winner Luxuria Superbia. With Sunset they have applied their decade of experience to a more accessible title, with the purpose of sharing the beauty of videogames with a wider audience.
- Austin Wintory composed the music for Sunset. A Grammy and BAFTA award winner, he is one of the foremost composers of videogame soundtracks. His work includes music for flOw, Journey, Monaco and Gorogoa.
- Tina Marie Murray has acted the voice of Angela.
- Laura Raines Smith has animated the main character (and the occasional helicopter) as she has done on all of Tale of Tales' games so far.
- Kris Force is a sound designer whose work you can hear in The Graveyard, The Path, Fatale and Bientôt l'été.
- Theresa Schlag has modeled the architecture in Bientôt l'été and will do so again in Sunset, together with Niklas Roth.
- Jospeh Silverman, Lucie Viatge and Señorita Y, who wishes to remain anonymous, have modeled many of the artworks and objects in the game.
- Jurie Horneman and Alex Mouton have helped us with programming.
- Leigh Alexander & Ste Curran, Agency gave project direction advice.
- The text was written in collaboration with the anonymous writer dear Señor X.
Sunset was created with Unity for PC, Mac and Linux.
Production was supported by the Flanders Audiovisual Fund and a whole bunch of Kickstarter backers.
Follow us on Facebook:
Follow us on Twitter:
Look at the trailer:
Visit the game's website:
Visit the developers' website:
Come to Anchuria:
Read the dev log:
Read about the making of Sunset:
游戏视频
系统要求
- 最低配置:
- 操作系统: XP 32-bit
- 处理器: Intel Core i5
- 内存: 4 GB RAM
- 显卡: AMD Radeon HD 6970 (1 GB VRAM)
- DirectX 版本: 11
- 存储空间: 需要 2 GB 可用空间
- 附注事项: IntelHD Integrated Graphics Chips may work but are not supported
- 推荐配置:
- 操作系统: 8.1 64-bit
- 处理器: Intel Core i7
- 内存: 16 GB RAM
- 显卡: Nvidia GeForce GTX 980 (4 GB VRAM)
- DirectX 版本: 11
- 存储空间: 需要 4 GB 可用空间
- 附注事项: IntelHD Integrated Graphics Chips may work but are not supported
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