
There is no penalty for death. Even if you suck at games, you can still enjoy 99% of the content including the colorful writing, trippy visuals, and banger soundtrack! If you're a "Gamer" gamer, this game will humble you! You should try beating it in Chaos Mode. Liminal Void takes influences from Japanese horror, noise/breakcore electronica, punk, and even The Beatles to create an esoteric and visually stunning experience to remind you the joys of not knowing everything, free from the dependency of assurance and spoon-fed game mechanics. It is a game that is built from the ground up and comes at you with more hostility than other games. But that's okay, it will love you more than any other game ever could. You get A LOT of chances. So what is it? A dungeon crawler where you progress through layers until you reach the void. Duh! You can traverse the layers through portals or dying, but you lose a lot of opportunity. No matter! Just like the American Education System, you still go to the next level, and just like the American Dream, there is always hope...or the next layer. Regardless, you WILL face the void gods and (surprise, surprise), they are hard to kill. There is a free demo with a 15 min timer for each playthrough. You may be able to speedrun it if you skip tutorial. Go for it. THIS IS NOT A GAME FOR THE EPILEPTIC. THERE ARE A LOT OF FLASHING LIGHTS, SCREEN EFFECTS, AND POST EFFECTS. CHILL MODE AND SAFE MODE ARE NULL. UPDATE: DEVELOPER BROKE WRIST LATE 2024. Version 1.1 ETA is March 2025 Collect Sigils You will need “Sigils” to fight the Void Gods and enemies. They are the currency for your spells and portals to enter the next layer safely. Survival in each layer is determined by your “Death Counter” and your ability to prevent liminal entities from touching you. Dying will automatically send you to the next random layer at the cost of the opportunity to collect more Sigils. Snatch Souls Liminal Entities are dangerous and can kill you once they touch you. However, they contain souls that can be used to cast more spells. Snatch them and expand your arsenal of spells. Additionally, soul snatches add more time to your death counter so you can explore and find more sigils. Cast Spells To avoid entities from killing you in the layer, you can either soul snatch them or destroy them. Spells are your primary tools of combat, with different types and advantages depending on enemy types. Additionally, more powerful spells cost more sigils. Kill the Void Gods Getting to Layer 444 can happen within the spectrum of two ways: do absolutely nothing, keep dying, and enter layer 444 with no sigils to get decimated by the Void Gods OR fight for your life and stockpile sigils so you will have enough ammo to spam spells onto the Void Gods. They have very high health, so be ready for a long fight. Features: Rogue-inspired minimalist gameplay focusing on strategy and resource management Death is not the end. You will always have a chance to redeem yourself in the next layer Score system based on kills, successful soul snatches, and sigil collection Four unique characters with their own stories and playstyles Multiple Endings: 16 Different Endings Depending on Player and Companion Choices 32 Unique Spells with varying types and effects 12 Skills with varying game-changing effects, such as timescale, enemy behavior, visibility, collectible items, and more Over 20 Different Liminal Entities With varying types, stats, and spells Guitar-heavy ambient soundscapes and extreme metal soundtrack REAL TALK Constant Updates and such until 2025. An active discord, and a super cool dev. Give them money! New scream fest character designs and expanded lore as the game updates. This is a very alive ephemeral gaming experience. UPDATE V1.078 Thus Far: Lock-ON System Refined Codex Enhanced VFX Screamfest Skins (Spooky Mode) DEATH LOTTERY OST VOL 1 Release MAP DOGS DOGS DOGS Cats New Game over cinematics :) VOIDLAYER BEASTS MOOD (as in enhanced audio feedback fx based on entities nearby) More toggles for customizable gameplay A more enhanced CHILL MODE where enemies do not approach you. A whole lotta optimization fixes for smoother and faster gameplay
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