御三家Game-邂逅

邂逅

Encounter

类型:益智游戏,冒险游戏
发售日期:2024-12-21
更新日期:2025-07-27
游戏简介
如果您在80年代玩游戏,您可能会熟悉《霍比特人》,《佐克》,《巨大的洞穴历险记》,《银河系漫游指南》或《盗贼行会》文字冒险游戏等名称。Encounter属于这个游戏家族,但适应了更现代的观众,他们发现纯文本冒险有点难以沉浸其中。8位美学?有相当多的现代游戏拥抱复古美学,一些模仿NES控制台的像素艺术风格,一些选择模拟原始PlayStation的低清晰度纹理,但在大多数情况下,这是一种风格选择,在引擎盖下,你会发现一个现代游戏引擎,如Godot,unity,Unreal,Game Maker等...Encounter的做法恰恰相反: 它是一款真正的8位游戏,适用于1984 Oric Atmos个人计算机,该计算机在1mhz 6502处理器上运行,该处理器具有64 kb的ram,并从360 kb的3 “软盘加载。在设计方面,由于平台在性能,分辨率,颜色数量,缺乏现代输入外围设备和存储空间方面的技术限制,游戏正试图尽可能现代和先进。注意: 这个Steam版本的游戏允许您在PC上玩多亏了一个名为Oricutron的Oric模拟器,您可以在安装文件夹中找到实际的游戏它真的很好吗?该游戏在BrewOtaku和CAAD杂志上都得到了积极的评价,大多数尝试过的人也非常喜欢它!所以也许试一试?毕竟便宜,如果你不喜欢它,你可以退款。此外,游戏在Steam甲板上运行得很好,在Linux上使用最新版本的Wine可能也很好。在游戏中的故事,你重温的回忆,一个私家侦探在1982年9月被指控找到并释放被绑架的少年。视觉游戏的灵感来自 “黑色” 漫画书,并在视觉上呈现你所有行为的结果-无论是好是坏。您在市场上开始游戏的游戏区域: 这是您停放汽车的地方,您需要返回以成功完成任务的地方。该地图相对简单,由多个位置 (其中约50个) 以北,南,东和西的方式逻辑连接而成。可能的方向在屏幕中心用四个方向箭头图案指示。当可以向上或向下 (例如,爬下洞或上楼梯) 时,会出现两个附加符号,表示可以沿该方向移动。为了让游戏感觉更动态一点,你也可以使用键盘的箭头键: 向上箭头将移动到北,向下到南,左向西,右向东。此外,CTRL向上将允许您向上攀爬,CTRL向下将允许您向下攀爬。键盘控制使用简单的文本命令以及一些键盘快捷键来玩游戏。通过输入HELP命令,可以随时在游戏中显示命令列表。注意: 这些命令中有很多是同义词,并被添加,因为它感觉恰到好处。就游戏而言,拿和拿都在做同样的事情,放下,搜身和搜索,或者看,检查和检查也是如此。如果你想搜查冰箱或搜查暴徒,没关系!简化控件游戏的1.1.0版仅使用四个方向箭头以及空格键引入了辅助控制方案。这些控制也可以与传统类型的四个方向操纵杆一起使用,但在蒸汽甲板上也可以使用任何方向控制 (dpad,模拟摇杆,...)选择选项和 (A) 按钮选择。项目在大多数类似的游戏中,你会遇到相当多的交互元素-“项目”-你将能够检查。有些可以随身携带或修改,甚至与其他物品结合使用,而其他一些则无法携带,只能进行检查 (如教堂或井)。在蓝色区域的命令提示符上方的库存和场景对象是您所站立的位置中存在的所有项目的列表,而下面的黑色区域是您的库存,您的所有财产都位于该位置。当你拿物品时,它们从位置移动到库存,当你放下物品时会发生相反的情况。如果你不太确定物品的实际名称,你可以按SHIFT键突出显示名称的重要部分,例如 “药柜” 中的橱柜或 “研钵和杵” 中的研钵注意: 大多数物品将留在您离开的地方,除了少数例外,如液体可能会流失或蒸发命令成功解决的情况下,你肯定会使用许多这些项目。这里有几个你可以使用的命令。单对象命令: 检查: 这通常会给出主题的相关 (或不相关) 信息。采取: 它将尝试采取的项目,并把它放在你的库存。为了做到这一点,你需要有足够的空间,在某些情况下,游戏会要求你指定一个容器的名称: 你不能简单地把水或沙子在你的裸手,你需要一个袋子,盒子,桶,等等。掉落: 物品将留在你所在的房间里扔: 这是一个非常上下文的命令,在大多数情况下,它会做和掉落一样的事情,但是对于一些物品 (比如一块石头,一把刀,一个球,...)它实际上可能会做别的事情,如果你在一个相关的位置使用: 通常用于像键,设备,按钮等东西...双重对象命令: 组合,后跟两个项目名称将用于制作新项目。例如,如果你结合面包黄油,你会创建一个美味的面包片覆盖在黄油。请注意,顺序并不重要,所以结合黄油面包也将工作拼图遇到不是一个益智游戏,但它具有一些障碍,你需要解决才能进步。大多数的障碍有一个以上的解决方案,一般来说,更优雅的解决方案是,更多的积分,你会得到它。如果您使用致命武力设法通过了障碍,请知道很可能有一种不涉及任何形式暴力的替代解决方案。每个备用解决方案解锁一个可能的成就!另外请注意,图像中有很多线索,所以检查项目和场景可以暗示你应该考虑做的事情-或者不做!-制作游戏需要你从世界上可以找到一些新的项目,并通过阅读各种文件 (书籍,笔记等...)目前在游戏中,你应该能够找出所有必要的部分,以及如何组装它们。成就和高分游戏包含48个可能的成就,其中约3分之2个可以通过完成游戏来解锁。要解锁剩余的成就,你将不得不尝试替代解决方案,但也找到所有不同的方式,你可以无法完成任务: 一个游戏可能会让你更接近这个目标!时间限制游戏有两个小时的时间限制 (在游戏小时) 来完成任务。屏幕右侧的计时器实时逐秒滴答,但四处走动,检查物品,制作等...需要一些时间,所以在实践中,一个单一的游戏将需要大约30到45分钟,然后 “超时” 游戏就会超过触发器。游戏会在一个小时后中途警告你。
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游戏背景

If you were playing games in the 80ies you are probably familiar with names like The Hobbit, Zork, Colossal Cave Adventures, The Hitchhiker's Guide To The Galaxy or The Guild of Thieves text adventure games.

Encounter belongs to this family of games, but adapted to a more modern audience who find pure text adventures a bit too difficult to get immersed into.

8 bit aesthetics?

There are quite a few modern games embracing the retro aesthetics, some mimicking the pixel art style of the NES console, some choosing to simulate the low definition textures of the original PlayStation, but in most case this is a stylistic choice and under the hood you will find a modern game engine such as Godot, Unity, Unreal, Game Maker, etc...

Encounter is doing the exact opposite of that: It is a real 8bit game for the 1984 Oric Atmos personal computer running on a 1mhz 6502 processor with 64 kilobytes of ram, loaded from a 360 kilobytes 3" floppy disk.

Design wise, the game is attempting to be as modern and advanced as possible given the technical limitations of the platform in terms of performance, resolution, number of colors, lack of modern input peripherals, and storage space.

Note: This Steam version of the game allows you to play on PC thanks to an Oric emulator called Oricutron, you can find the actual game in the install folder

Is it actually good?

The game was reviewed positively in both BrewOtaku and CAAD magazines, and most of the people who tried it really liked it as well!

So maybe give it a try? After all it's cheap, and you can refund if you don't like it.

Also, the game runs just fine on the Steam Deck, and probably just fine on Linux using a recent version of Wine.

The story

In the game you revisit the memories of a private investigator who in September 1982 was charged to locate and free a kidnapped teenager. Visually the game is inspired by the 'Noir ' comic books and presents visually the result of all your actions - be they good or bad -.

The game area

You start the game on the market place: This is where you parked your car and where you need to go back to finish the mission successfully.

The map is relatively simple and is made of multiple locations (about 50 of them) connected logically on a NORTH, SOUTH, EAST and WEST fashion.

The possible directions are indicated at the center of the screen with a four directions arrow pattern.

When it is possible to go UP or DOWN (for example by climbing down a hole or moving up stairs), two additional symbols appear, indicating the possibility to move in that direction.

To make the game feel a little bit more dynamic you can also use the arrow keys of your keyboard: The UP arrow will move to the north, DOWN to the south, LEFT to the west and RIGHT to the east. Additionally, CTRL+UP will allow you to climb up and CTRL+DOWN will allow you to climb down.

Keyboard Controls

The game is played with the keyboard using simple text commands as well as a few keyboard shortcuts for convenience. The list of commands can be shown in the game at any time by entering the HELP command.

Note: Quite a few of these commands are synonyms and were added because it felt just right. As far as the game is concerned, TAKE and GET are doing the same thing, so are DROP and PUT, FRISK and SEARCH, or LOOK, EXAMINE and INSPECT. If you feel like to FRISK the FRIDGE or SEARCH the THUG, that's all right!

Simplified Controls

The version 1.1.0 of the game introduced a secondary control scheme only using the four direction arrows as well as the space bar. These control also work with legacy type four direction joysticks, but also just fine on the Steam Deck where you can use any of the directional controls (dpad, analog sticks, ...) to select options and the (A) button to select.

Items

As in most similar games you will encounter quite a few interactable elements - "items" - which you will be able to EXAMINE. Some will be possible to take with you or modify, or even combine with other items, while a few others are impossible to TAKE and can only be inspected (like the CHURCH or the WELL).

Inventory and Scene Objects

Above the command prompt in the blue area is a list of all the items present in the location you are standing in, while the black area under is your inventory, where all your possessions are located.

When you TAKE items, they move from the location to the inventory, and the opposite happens when you DROP items.

If you are not quite sure about the actual name of the item, you can press the SHIFT key to highlight the important part of the name, like for example CABINET in "a medicine cabinet" or MORTAR in "a mortar and pestle"

Note: Most items will stay where you left them, with a few exception like liquids which may drain away or evaporate

Commands

To successful solve the case you will most definitely have to use of many of these items.

Here are a few of the commands you can use.

Single object commands:

  • INSPECT: This will often give relevant (or not) information on the subject.

  • TAKE: It will attempt to take the item and put it in your inventory. For that to happen you need to have enough room, and in some cases the game will ask you to specify the name of a container: You can't simply take water or sand in your bare hands, you'll need a bag, box, bucket, etc...

  • DROP: The item will be left in the room where you are

  • THROW: This is a very contextual command, in most cases it will do the same thing as DROP, but for some items (like a rock, a knife, a ball, ...) it may actually do something else if you are at a relevant location

  • USE: Typically used for things like KEYS, devices, buttons, etc...

Dual objects commands:

  • COMBINE, followed by two item names will be used to craft new items. For example if you COMBINE BREAD BUTTER you will create a delicious slice of bread covered in butter. Please note that the order does not matter, so COMBINE BUTTER BREAD will also work

Puzzles

Encounter is not a puzzle game, but it features a few obstacles you need to solve in order to progress. Most of the obstacles have more than one solution, and generally speaking the more elegant the solution is, the more points you will get for it.

If you managed to pass an obstacle using lethal force, know that there was most probably an alternative solution not involving any form of violence. Each of the alternate solution unlock one of the possible achievements!

Also please note that there are many clues in the images, so inspecting items and scenes can hint about things you should consider doing - or not doing! -

Crafting

The game requires you to build some new items from what can be found in the world, and by reading the various documents (books, notes, etc...) present in the game, you should be able to figure out all the necessary parts and how to assemble them.

Achievements and high scores

The game contains 48 possible achievements, about two thirds of them can be unlocked by completing the game. To unlock the remaining achievements you will have to try alternative solutions, but also find all the different ways you can fail to complete the mission: A game over may bring you closer to this objective!

Time limit

The game has a time limit of two hours (in game hours) to complete the mission.

The timer on the right of the screens ticks down in real time second by second, but moving around, inspecting items, crafting, etc... takes some time, so in practice a single play through will take about 30 to 45 minutes before the "out of time" game over triggers.

The game will warn you half-way when one hour has elapsed.

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游戏视频
御三家Game
【御三家Game】《邂逅 》游戏宣传片
01:05
系统要求
    最低配置:
    • 操作系统 *: Windows XP or later
    • 处理器: Intel Core I3 or equivalent
    • 内存: 512 MB RAM
    • 显卡: Only requires SDL support
    • 存储空间: 需要 10 MB 可用空间
    • 声卡: Anything that can run SDL
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