御三家Game-退出: 生物冒险

退出: 生物冒险

Exit: A Biodelic Adventure

类型:冒险游戏
发售日期:2024-03-02
更新日期:2025-07-27
游戏简介
"Nano, Bio, Neuro", the slogans of the new age! Welcome to the world of living technologies, a world in which computers can be fed and cured, where DNA-passwords open gene-locks, and insect hormones revitalize memory. A world with biofactories that give birth to household utensils, where genetically-modified molds can generate virtual realities, and — worst of all — where an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm. You'll end up locked underwater with a giant ichthyoserver, trip on biogenic hallucinations and even get tied up among mutant beetles. You'll program sentient tangles of tentacles with foreign genes! Don't forget your own body, of course: you'll give yourself extra fingers, lend your eye to a biorobot for espionage, and even let your nose run off and whiff some spores for a while. You'll even enter your own spine! But having entered this brave new world, can you find the Exit? For fans of the biopunk subgenre; early movies of David Cronenberg ("Videodrome", "Naked Lunch", "eXistenZ"), the books of Stanislav Lem ("Eden", "Observation on the Spot"), Paul Di Philippo ("Ribofunk"), Jeff Vandermeer ("Born"), the comics of Charles Burns ("Black Hole", "Last Look"), and the classic Dark Seed and Vangers games. Features Story-driven biopunk point-and-click adventure; Elbow-deep in bioflash drives, living joysticks, brain caviar, insect ampules, and smelling snails; Puzzles based on the use of many natural and implanted organs (nose, mouth, bioport, reference mollusc, caterpillar-injecta and more!); Characters of a wide and strange variety: shoggoth, crocoquacker, naturmorph, octopad, tortoysa and all other uroboroses; Several playable helpers, including Military Fish and Autonomous Ear; Virtual Assistant "Jolly Jelly" with a dubious sense of humor ("If you've got hairy hands, you don't need a towel!"); Three obvious virtues of the protagonist's companion: determination, resourcefulness, and confidence!; You can't die, but you can drink zhirble (remember, only drink a zhirble if you see a chorble!); There's an Exit! Story It all started when the neuronet brain-implants were made. They were designed to help people; sort information, filter out bad smells and tastes, clear out your thoughts. Despite claims that the neuronets reprogrammed their hosts instead of adapting to them, they boomed in popularity. The neuronets grew. They integrated, became aware of their hosts' secrets and weaknesses... And then, like a sudden crash of thunder, the Epidemic of the Worm happened, and the human race surrendered to the neuronets. Entire wormy cities now exist where inhabitants perform sinister rites and search for new victims. Who are you in this story? Hunter or prey? Fugitive or savior? Which do you choose: to fight, to fit, or to Exit?
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游戏背景

The game is like a cross between Cronenberg's ‘eXistenZ’ and the good old-fashioned 'Goblins' game series: solve challenging puzzles in a world of living technology. It's an unhurried chamber point-n-click adventure set in a Smart House struck with achootecture; meet talking cursors, get humorous reactions to almost every player action, explore a surreal mix of science fiction and alchemical imagery! It's impossible to get stuck: built-in hints are always ready to lend a helping tentacle...

To overcome the challenges you’ll have to use your natural and implanted organs (nose, mouth, bioport, reference mollusc, caterpillar-injecta, etc.), which also communicate with each other. The game isn't very long, somewhere between 5-8 hours, but exploring the world is encouraged; even "wrong" actions generate unique reactions (and achievements too). You'll learn something new about this strange world, or maybe you'll just smile. Much of the game takes place in the spirit of fun classic quests like 'Space Quest' and 'Sam & Max Hit the Road', but towards the end the mood shifts to the darker side in the spirit of 'Sanitarium' and 'I Have No Mouth And I Must Scream'.


Use them for poking, sniffing, and nibbling everything in sight.



Your bioport craves insectampules, and your ear can be detached and sent on a mission.



A naturmorph, a crocoquacker, an octopod, and other of Adem's eleven will help and hinder you.



Solve puzzles with sniffer snails, brain cartridges, pheromone pods, and all kinds of bioflashes.



Visit a rooflid, an ichthyoserver room, the lair of a love-struck shoggoth, and other achootectural landmarks.



The Worm's secrets are hidden in people.



Pervasive application "Jolly Jelly" is full of big ideas and a dubious sense of humor.



'Nano’, ‘Bio’, ‘Neuro’, the slogans of the new age! Welcome to the world of living technologies: a world in which computers can be fed and cured, where insect hormones revitalize memory, biofactories exist that give birth to household utensils, and genetically-modified molds can generate virtual realities! However, this bizarre idyll is disrupted by a mysterious epidemic…

The implantation of neural networks into the brain served humanity for good, helping people sort information, clean their thoughts, and filter out odors and tastes. But some considered the experiment dangerous—what if instead of adjusting to an individual, it would rewrite them? Neural networks gathered data, learning from within about the weaknesses of their carriers, and optimized themselves. Then suddenly, an explosion! The Worm epidemic subjugated humanity to their neural networks, and took control. Now there are whole “worm” cities, whose inhabitants are busy with sinister rituals and searching for new victims.

Having entered this brave new world, can you find the Exit?
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游戏视频
御三家Game
【御三家Game】《退出: 生物冒险 》游戏宣传片
21秒
系统要求
    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10+
    • 处理器: Pentium 4+
    • 内存: 512 MB RAM
    • DirectX 版本: 10
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
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