
游戏简介
Ready to build your next great adventure? RPG Architect is a next-generation game maker with all of the limitations removed. It is designed to be simple enough for a newcomer and advanced enough for a veteran of game making engines. Take your vision and rapidly build it into something playable! Design without limitations. One of the guiding principles of RPG Architect is to remove arbitrary limitations and templates that are generally imposed by other game maker engines. You have control of literally everything: user interface design, unlimited layers in maps, 2D or 3D visualization, pixel or tile movement, battle system, controls/inputs, statistics, and so much more. With the freedom to stack multiple layers, decorative doodads, lighting and shaped terrain, you are in control of each step of the design process. Simple enough for a newcomer; advanced enough for a veteran. Converting a map from 2D to 3D is as simple as drawing a "height" on top of a tile. Our powerful map editor lets you visualize your scene from a birds eye view, as with most traditional RPGs, and transforms it in game. Set shapes on tiles to adjust how they render and react in 2D and 3D. The editor supports effectively infinite layers. Build your world from the ground up using the Layers panel, optionally onion-skin the layers to focus on a few at a time or hide layers you don’t need to see in the moment. Built by makers for makers. Our core team has been playing with various makers for over two decades. We want to help address many of the concerns we've had, as well as members of the community. There's no reason that it shouldn't be simple to configure and adjust everything in an engine. Our goal is to work with the community and grow RPG Architect to fit the needs of all of the talented and creative visionaries out there. With a robust User Interface designer, create your own message boxes, menus, screen overlays, battle menus and build templates that you can use throughout your game! For party characters, customize their look by using the built-in sprite layering system. Build and change character appearances. The sprite system supports 8-directional movement and can customize both the number of frames in a cycle and the time between separated frames. Unconfined to a genre. Despite the fact that "RPG" is in our name, you can build more than RPGs -- RPG Architect is powerful enough to build action/adventure games, platformers, shooters, and more! Several different display modes and movement options are included -- 2D,3D, Orthographic or First Person, alongside grid or pixel-based movement schemes -- giving you several options to build the look and feel that you want. Many different genres are possible with RPG Architect, and the only real limit is your imagination. Resources galore! Remember how we're makers too? We're leveraging our connections to build a diverse amount of resources. In addition, many of the resources from your other engines are already compatible! So, take what you already have and use it again.
游戏背景
关于此软件
Ready to build your next great adventure?
RPG Architect is a next-generation game maker with all of the limitations removed. It is designed to be simple enough for a newcomer and advanced enough for a veteran of game making engines. Take your vision and rapidly build it into something playable!
Design without limitations.
One of the guiding principles of RPG Architect is to remove arbitrary limitations and templates that are generally imposed by other game maker engines. You have control of literally everything: user interface design, unlimited layers in maps, 2D or 3D visualization, pixel or tile movement, battle system, controls/inputs, statistics, and so much more.


With the freedom to stack multiple layers, decorative doodads, lighting and shaped terrain, you are in control of each step of the design process.
Simple enough for a newcomer; advanced enough for a veteran.
Converting a map from 2D to 3D is as simple as drawing a "height" on top of a tile. Our powerful map editor lets you visualize your scene from a birds eye view, as with most traditional RPGs, and transforms it in game. Set shapes on tiles to adjust how they render and react in 2D and 3D.


The editor supports effectively infinite layers. Build your world from the ground up using the Layers panel, optionally onion-skin the layers to focus on a few at a time or hide layers you don’t need to see in the moment.
Built by makers for makers.
Our core team has been playing with various makers for over two decades. We want to help address many of the concerns we've had, as well as members of the community. There's no reason that it shouldn't be simple to configure and adjust everything in an engine. Our goal is to work with the community and grow RPG Architect to fit the needs of all of the talented and creative visionaries out there.


With a robust User Interface designer, create your own message boxes, menus, screen overlays, battle menus and build templates that you can use throughout your game!


For party characters, customize their look by using the built-in sprite layering system. Build and change character appearances. The sprite system supports 8-directional movement and can customize both the number of frames in a cycle and the time between separated frames.
Unconfined to a genre.
Despite the fact that "RPG" is in our name, you can build more than RPGs -- RPG Architect is powerful enough to build action/adventure games, platformers, shooters, and more!


Several different display modes and movement options are included -- 2D,3D, Orthographic or First Person, alongside grid or pixel-based movement schemes -- giving you several options to build the look and feel that you want. Many different genres are possible with RPG Architect, and the only real limit is your imagination.
Resources galore!
Remember how we're makers too? We're leveraging our connections to build a diverse amount of resources. In addition, many of the resources from your other engines are already compatible! So, take what you already have and use it again.
Contributors:
- 42 songs and 200+ sound effects from Bit By Bit Sound
- Open RPG Fantasy Tilesets from Final Boss Blues
- Low and High Resolution Character Sprites from Jason Martin
游戏视频
系统要求
- 最低配置:
- 需要 64 位处理器和操作系统
- 操作系统 *: Windows 7
- 处理器: Single Core Processor
- 内存: 512 MB RAM
- 显卡: Integrated Graphics
- 存储空间: 需要 1 GB 可用空间
- 推荐配置:
- 需要 64 位处理器和操作系统
- 操作系统 *: Windows 7
- 处理器: Dual Core Processor
- 内存: 2 GB RAM
- 显卡: Dedicated Graphics
- 存储空间: 需要 5 GB 可用空间
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